This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source/abstract/Sprite.cpp

205 lines
4.7 KiB
C++
Raw Normal View History

/*
* Sprite.cpp
*
2012-12-23 14:50:49 +00:00
* Created on: 11.08.2012
* Author: Felix
*/
#include "Sprite.h"
2012-12-23 14:50:49 +00:00
#include <math.h>
#include <Thor/Vectors.hpp>
#include "../util/Loader.h"
#include "../util/Log.h"
2012-12-23 14:50:49 +00:00
#include "../util/ResourceManager.h"
#include "../util/Yaml.h"
2012-12-23 14:50:49 +00:00
const std::string Sprite::KEY_SIZE = "size";
const std::string Sprite::KEY_RADIUS = "radius";
2012-12-22 14:10:26 +00:00
const std::string Sprite::KEY_TEXTURE = "texture";
/**
2012-12-23 14:50:49 +00:00
* Initializes sprite data.
*
2012-12-23 14:50:49 +00:00
* @param data Container holding construction parameters.
* @param config Additional construction parameters
*/
2012-12-23 14:50:49 +00:00
Sprite::Sprite(const Data& data, const Yaml& config) :
mCategory(data.category),
mMask(data.mask),
mDelete(false) {
std::string texture = config.get<std::string>(KEY_TEXTURE, "");
if (texture == "") {
LOG_E("Failed to read texture from YAML file " << config.getFilename());
}
mTexture = ResourceManager::i().acquire(Loader::i()
2012-12-23 14:50:49 +00:00
.fromFile<sf::Texture>(texture));
float radius = config.get(KEY_RADIUS, 0.0f);
sf::Vector2f size = config.get(KEY_SIZE, sf::Vector2f());
if (radius != 0.0f) {
2013-03-03 20:27:40 +00:00
mShape.type = Shape::Type::CIRCLE;
mShape.shape = std::unique_ptr<sf::Shape>(new sf::CircleShape(radius));
mShape.shape->setOrigin(radius, radius);
mShape.shape->setTextureRect(sf::IntRect(sf::Vector2i(0, 0), sf::Vector2i(radius * 2, radius * 2)));
2012-12-23 14:50:49 +00:00
}
else if (size != sf::Vector2f()) {
2013-03-03 20:27:40 +00:00
mShape.type = Shape::Type::RECTANGLE;
mShape.shape = std::unique_ptr<sf::Shape>(new sf::RectangleShape(size));
mShape.shape->setOrigin(size / 2.0f);
mShape.shape->setTextureRect(sf::IntRect(sf::Vector2i(0, 0), sf::Vector2i(size)));
2012-12-23 14:50:49 +00:00
}
else {
LOG_E("Could not read size or radius from " << config.getFilename());
}
2013-03-03 20:27:40 +00:00
mShape.shape->setTexture(&*mTexture, false);
2012-12-23 14:50:49 +00:00
setPosition(data.position);
setAngle(data.angle);
}
/**
* Used to make this class pure virtual without any pure virtual function.
*/
Sprite::~Sprite() {
}
/**
2012-12-23 14:50:49 +00:00
* Initializes container.
*/
Sprite::Data::Data(const sf::Vector2f& position, float angle,
2013-03-03 20:27:40 +00:00
Category category, unsigned short mask) :
2012-12-23 14:50:49 +00:00
position(position),
angle(angle),
category(category),
2013-03-03 20:27:40 +00:00
mask(mask) {
2012-12-23 14:50:49 +00:00
}
/**
* Returns the position of the sprite (center).
*/
2012-12-23 14:50:49 +00:00
sf::Vector2f
Sprite::getPosition() const {
2013-03-03 20:27:40 +00:00
return mShape.shape->getPosition();
2012-12-23 14:50:49 +00:00
}
/**
* Returns the movement speed of the sprite.
*/
sf::Vector2f
Sprite::getSpeed() const {
return mSpeed;
}
/**
* Returns the angle of the sprite.
*/
float
Sprite::getAngle() const {
2013-03-03 20:27:40 +00:00
return mShape.shape->getRotation();
2012-12-23 14:50:49 +00:00
}
/**
* Returns true if this object should be deleted.
*/
bool
Sprite::getDelete() const {
return mDelete;
}
/**
* Returns the Category of this object.
*/
Sprite::Category
Sprite::getCategory() const {
return mCategory;
}
/**
* Returns the size of the sprite as a vector (bottom left to top right),
* does not consider rotation.
*/
sf::Vector2f
Sprite::getSize() const {
2013-03-03 20:27:40 +00:00
sf::FloatRect bounds = mShape.shape->getLocalBounds();
2012-12-23 14:50:49 +00:00
return sf::Vector2f(bounds.width, bounds.height);
}
void
Sprite::draw(sf::RenderTarget& target, sf::RenderStates states) const {
2013-03-03 20:27:40 +00:00
target.draw(*mShape.shape, states);
}
/**
* Returns true if collisions with that category are enabled through mask.
*/
bool
Sprite::collisionEnabled(Category category) const {
return (category & mMask) != 0;
2012-12-23 14:50:49 +00:00
}
/**
* Called when a collision with another Sprite occured. Override this method
* to manage collision events.
*
* @param other The other Sprite in the collision.
*/
void
2013-03-03 20:27:40 +00:00
Sprite::onCollide(std::shared_ptr<Sprite> other) {
2012-12-23 14:50:49 +00:00
}
2012-12-23 14:50:49 +00:00
/**
* Set to true to mark this object for deletion from the world.
*/
void
Sprite::setDelete(bool value) {
mDelete = value;
}
2012-12-23 14:50:49 +00:00
/**
* Sets movement speed and direction of the Sprite. Set either value to zero to stop movement.
*
* @param direction The direction the Sprite moves in, does not have to be normalized.
* @param speed Movement speed in pixels per second.
*/
void
Sprite::setSpeed(sf::Vector2f direction, float speed) {
if (direction != sf::Vector2f()) {
thor::setLength(direction, speed);
}
mSpeed = direction;
}
/**
* Sets the angle of the Sprite.
*/
void
Sprite::setAngle(float angle) {
2013-03-03 20:27:40 +00:00
mShape.shape->setRotation(angle);
2012-12-23 14:50:49 +00:00
}
/**
* Sets the position of thr Sprite.
*/
void
Sprite::setPosition(const sf::Vector2f& position) {
2013-03-03 20:27:40 +00:00
mShape.shape->setPosition(position);
}
2013-03-19 19:51:56 +00:00
/**
* Returns the radius of this sprite. Will fail if this is not a circle.
*
* @return The radius of this sprite.
*/
float
Sprite::getRadius() const {
std::shared_ptr<sf::CircleShape> circleShape =
std::dynamic_pointer_cast<sf::CircleShape>(mShape.shape);
assert(circleShape);
return circleShape->getRadius();
}