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dungeon-gunner/source/util/Yaml.h

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/*
* Yaml.h
*
* Created on: 06.10.2012
* Author: Felix
*/
#ifndef DG_YAML_H_
#define DG_YAML_H_
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#include <string>
#include <fstream>
#include <yaml-cpp/yaml.h>
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#include <SFML/System.hpp>
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#include "Log.h"
/**
* Interface to a YAML file.
*/
class Yaml {
public:
explicit Yaml(const std::string& filename);
~Yaml();
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std::string getFilename() const;
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static void setFolder(const std::string& folder);
template <typename T>
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T get(const std::string& key, const T& defaultValue) const;
private:
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static std::string mFolder;
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std::string mFilename;
std::ifstream mFile;
YAML::Node mNode;
};
/**
* Stream output operators to specialize Yaml::get for other types.
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* Error handling is done in Yaml::get.
*/
namespace {
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void operator>>(const YAML::Node& node, sf::Vector2i& vector) {
node[0] >> vector.x;
node[1] >> vector.y;
}
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void operator>>(const YAML::Node& node, sf::Vector2f& vector) {
node[0] >> vector.x;
node[1] >> vector.y;
}
};
/**
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* Gets a value of a specified type by key. Returns default value on error.
*
* @param key The string by which to select the return value.
* @tparam T The type of the return value.
* @return The value of the specified key.
*/
template <typename T>
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T Yaml::get(const std::string& key, const T& defaultValue) const {
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try {
if (const YAML::Node* node = mNode.FindValue(key)) {
T value;
*node >> value;
return value;
}
else {
return defaultValue;
}
}
catch(YAML::Exception&) {
return defaultValue;
}
};
#endif /* DG_YAML_H_ */