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dungeon-gunner/source/util/Collection.h

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/*
* Collection.h
*
* Created on: 29.08.2012
* Author: Felix
*/
#ifndef DG_COLLECTION_H_
#define DG_COLLECTION_H_
#include <map>
#include <vector>
#include <SFML/Graphics.hpp>
#include "../abstract/Sprite.h"
class Sprite;
/**
* A collection of sprites, which can be put into different layers.
*
* Uses Sprite instead of sf::Drawable to also manage deleting objects.
2012-09-16 18:45:12 +00:00
* Render order is determined by Physical::Category (higher number on top).
*/
class Collection : public sf::Drawable {
// Public functions.
public:
void insert(std::shared_ptr<Sprite> drawable);
void remove(std::shared_ptr<Sprite> drawable);
void checkDelete();
// Private functions.
private:
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
// Private variables.
private:
std::map<Physical::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
};
#endif /* DG_COLLECTION_H_ */