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dungeon-gunner/source/abstract/Body.h

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/*
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* Body.h
*
* Created on: 11.08.2012
* Author: Felix
*/
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#ifndef DG_BODY_H_
#define DG_BODY_H_
#include "../util/Yaml.h"
class Yaml;
/**
* An object with physical properties.
*
* @warning May only handle bodies with one fixture.
*/
class Body {
// Public types.
public:
/**
* Categories of physical objects, for Box2D collision filtering.
* The order of categories is also used for render order in Collection::draw()
* (higher number on top).
*
* @warning An object may only have one category.
*/
enum Category {
CATEGORY_WORLD = 1 << 1,
CATEGORY_NONSOLID = 1 << 2,
CATEGORY_PARTICLE = 1 << 3,
CATEGORY_ACTOR = 1 << 4
};
/**
* POD container that carries all data required to construct an object of this class.
*/
class Data {
public:
Data() = default;
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Data(const sf::Vector2f& position, float angle, Category category, unsigned short maskExclude);
const sf::Vector2f& position;
float angle;
Category category;
unsigned short mask;
};
/**
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* Common collision masking values.
*/
enum Mask : unsigned short {
MASK_NONE = 0xffff, //< Disables any collisions.
MASK_ALL = 0 //< Enables all collisions.
};
// Public functions.
public:
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Body(const Data& data, const Yaml& config, const sf::Vector2i& pSize = sf::Vector2i());
virtual ~Body() = 0;
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sf::Vector2f getPosition() const;
sf::Vector2f getSpeed() const;
float getAngle() const;
bool getDelete() const;
Category getCategory() const;
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sf::Vector2i getSize() const;
virtual bool doesCollide(Body& other);
virtual void onCollide(Body& other, Category category);
// Public variables.
public:
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static const std::string KEY_SIZE;
static const sf::Vector2i DEFAULT_SIZE;
// Protected functions.
protected:
void setDelete(bool value);
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void setSpeed(sf::Vector2f direction, float speed);
void setAngle(float angle);
// Private variables.
private:
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sf::Vector2f mPosition;
sf::Vector2i mSize;
sf::Vector2f mSpeed;
float mAngle;
Category mCategory;
unsigned short mMask;
bool mDelete;
};
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#endif /* DG_BODY_H_ */