stop when hitting a wall
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parent
8052976133
commit
2240666164
1 changed files with 9 additions and 3 deletions
12
src/main.rs
12
src/main.rs
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@ -12,6 +12,7 @@ fn window_conf() -> Conf {
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}
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static ANT_SPEED: f32 = 20.;
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static FLOOR_COLOR: Color = Color::new(0.46666667, 0.38431373, 0.3019608, 1.);
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struct Ant {
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pos: Vec2,
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@ -19,9 +20,13 @@ struct Ant {
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}
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impl Ant {
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fn walk(&mut self) {
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fn walk(&mut self, map_data: &Image) {
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let acceleration = Vec2::new(self.dir.sin(), -self.dir.cos());
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self.pos += acceleration * ANT_SPEED * get_frame_time();
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let new_pos = self.pos + acceleration * ANT_SPEED * get_frame_time();
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let dest_pixel = map_data.get_pixel(new_pos.x as u32, new_pos.y as u32);
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if dest_pixel == FLOOR_COLOR {
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self.pos = new_pos;
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}
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}
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fn draw(&self) {
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draw_circle(self.pos.x, self.pos.y, 1., WHITE);
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@ -42,10 +47,11 @@ fn init_ants(num_ants: i32) -> Vec<Ant> {
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#[macroquad::main(window_conf)]
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async fn main() {
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let map = load_texture("map_scaled.png").await.unwrap();
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let map_data = map.get_texture_data();
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let mut ants = init_ants(16);
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loop {
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// actions
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ants.iter_mut().for_each(|ant| ant.walk());
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ants.iter_mut().for_each(|ant| ant.walk(&map_data));
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if is_key_down(KeyCode::Escape) || is_quit_requested() {
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return;
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}
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