2021-10-06 00:56:06 +00:00
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use crate::constants::ANT_SPEED;
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use crate::constants::MAP_HEIGHT;
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use crate::constants::MAP_WIDTH;
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2021-10-03 20:23:57 +00:00
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use crate::Drawable;
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2021-10-03 19:49:30 +00:00
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use macroquad::prelude::*;
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2021-10-03 19:59:18 +00:00
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use macroquad::rand::RandomRange;
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2021-10-03 20:23:57 +00:00
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use std::f32::consts::PI;
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2021-10-03 19:49:30 +00:00
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pub(crate) struct Ant {
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2021-10-03 20:23:57 +00:00
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pos: Vec2,
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dir: f32,
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2021-10-03 19:49:30 +00:00
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}
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impl Ant {
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2021-10-03 20:23:57 +00:00
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pub(crate) fn init(num: i32) -> Vec<Self> {
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let dir_steps = PI * 2. / num as f32;
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(0..num)
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.into_iter()
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.map(|n| Ant {
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2021-10-06 00:56:06 +00:00
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pos: Vec2::new((MAP_WIDTH / 2) as f32, (MAP_HEIGHT / 2) as f32),
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dir: n as f32 * dir_steps,
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})
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.collect()
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}
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pub(crate) fn walk(&mut self, frame_time: f32, trail_map: &mut Image) {
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let new_dir = PI / 8. * RandomRange::gen_range(-2, 2) as f32;
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self.dir += new_dir;
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2021-10-06 00:56:06 +00:00
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if self.dir > 2. * PI {
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self.dir -= 2. * PI;
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}
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2021-10-03 19:59:18 +00:00
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2021-10-03 20:23:57 +00:00
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let acceleration = Vec2::new(self.dir.sin(), -self.dir.cos());
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2021-10-06 00:56:06 +00:00
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self.pos += acceleration * ANT_SPEED * frame_time;
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// TODO: this is not fixing out of bounds write
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self.pos.x = self.pos.x.clamp(0., MAP_WIDTH as f32);
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self.pos.y = self.pos.y.clamp(0., MAP_HEIGHT as f32);
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// TODO: change color over time
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trail_map.set_pixel(self.pos.x as u32, self.pos.y as u32, RED);
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2021-10-03 19:49:30 +00:00
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}
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}
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2021-10-03 20:23:57 +00:00
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impl Drawable for Ant {
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fn draw(&self) {
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draw_circle(self.pos.x, self.pos.y, 1., WHITE);
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}
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}
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