Because the code was so complex before, we had to create an object and
then cast that object into a `StoreId` rather than just creating a
`StoreId` object right away.
With this patch, we're using the code-generation approach to generate a
function that creates a `StoreId` object based on the name of the
current module. That's way easier and error handling was also improved
by the switch to the new implementation.
The patch also includes a rewrite of all usages of ModuleEntryPath and
changes them to `module_path::new_id()` calls.
Signed-off-by: Matthias Beyer <mail@beyermatthias.de>
This merge solved a _LOT_ of conflicts and was a rather complicated one,
as parts of the conflict-resolution involved rewriting of half the
stuff.
This merge commit fixes all the things so a `cargo check --all`
succeeds, but I did not yet check whether tests run without failure.
This patch removes unused crate imports reported by newer rust versions.
Some crates were only required for tests, some only for tests with
macro_import - these things were fixed with feature gates.