270 lines
6.3 KiB
Rust
270 lines
6.3 KiB
Rust
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//! `ChatServer` is an actor. It maintains list of connection client session.
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//! And manages available rooms. Peers send messages to other peers in same
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//! room through `ChatServer`.
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use actix::prelude::*;
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use rand::{rngs::ThreadRng, Rng};
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use std::collections::{HashMap, HashSet};
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use serde::{Deserialize, Serialize};
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use {Crud,establish_connection};
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#[derive(EnumString,ToString,Debug)]
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pub enum UserOperation {
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Login, Register, Logout, Join, Edit, Reply, Vote, Delete, NextPage, Sticky
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}
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pub enum MessageType {
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Comments, Users, Ping, Pong
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}
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/// Chat server sends this messages to session
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#[derive(Message)]
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pub struct WSMessage(pub String);
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/// Message for chat server communications
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/// New chat session is created
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#[derive(Message)]
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#[rtype(usize)]
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pub struct Connect {
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pub addr: Recipient<WSMessage>,
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}
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/// Session is disconnected
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#[derive(Message)]
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pub struct Disconnect {
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pub id: usize,
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}
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/// Send message to specific room
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#[derive(Message)]
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pub struct ClientMessage {
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/// Id of the client session
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pub id: usize,
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/// Peer message
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pub msg: String,
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/// Room name
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pub room: String,
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}
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/// List of available rooms
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pub struct ListRooms;
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impl actix::Message for ListRooms {
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type Result = Vec<String>;
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}
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/// Join room, if room does not exists create new one.
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#[derive(Message)]
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pub struct Join {
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/// Client id
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pub id: usize,
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/// Room name
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pub name: String,
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}
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#[derive(Message)]
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#[derive(Serialize, Deserialize)]
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pub struct Login {
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pub username: String,
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pub password: String
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}
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// #[derive(Message)]
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#[derive(Serialize, Deserialize)]
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pub struct Register {
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username: String,
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email: Option<String>,
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password: String,
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password_verify: String
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}
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impl actix::Message for Register {
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type Result = String;
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}
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/// `ChatServer` manages chat rooms and responsible for coordinating chat
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/// session. implementation is super primitive
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pub struct ChatServer {
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sessions: HashMap<usize, Recipient<WSMessage>>, // A map from generated random ID to session addr
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rooms: HashMap<String, HashSet<usize>>, // A map from room name to set of connectionIDs
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rng: ThreadRng,
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}
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impl Default for ChatServer {
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fn default() -> ChatServer {
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// default room
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let mut rooms = HashMap::new();
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rooms.insert("Main".to_owned(), HashSet::new());
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ChatServer {
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sessions: HashMap::new(),
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rooms: rooms,
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rng: rand::thread_rng(),
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}
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}
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}
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impl ChatServer {
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/// Send message to all users in the room
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fn send_room_message(&self, room: &str, message: &str, skip_id: usize) {
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if let Some(sessions) = self.rooms.get(room) {
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for id in sessions {
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if *id != skip_id {
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if let Some(addr) = self.sessions.get(id) {
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let _ = addr.do_send(WSMessage(message.to_owned()));
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}
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}
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}
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}
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}
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}
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/// Make actor from `ChatServer`
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impl Actor for ChatServer {
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/// We are going to use simple Context, we just need ability to communicate
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/// with other actors.
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type Context = Context<Self>;
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}
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/// Handler for Connect message.
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///
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/// Register new session and assign unique id to this session
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impl Handler<Connect> for ChatServer {
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type Result = usize;
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fn handle(&mut self, msg: Connect, _: &mut Context<Self>) -> Self::Result {
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println!("Someone joined");
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// notify all users in same room
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self.send_room_message(&"Main".to_owned(), "Someone joined", 0);
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// register session with random id
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let id = self.rng.gen::<usize>();
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self.sessions.insert(id, msg.addr);
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// auto join session to Main room
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self.rooms.get_mut(&"Main".to_owned()).unwrap().insert(id);
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// send id back
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id
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}
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}
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/// Handler for Disconnect message.
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impl Handler<Disconnect> for ChatServer {
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type Result = ();
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fn handle(&mut self, msg: Disconnect, _: &mut Context<Self>) {
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println!("Someone disconnected");
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let mut rooms: Vec<String> = Vec::new();
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// remove address
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if self.sessions.remove(&msg.id).is_some() {
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// remove session from all rooms
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for (name, sessions) in &mut self.rooms {
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if sessions.remove(&msg.id) {
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rooms.push(name.to_owned());
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}
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}
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}
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// send message to other users
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for room in rooms {
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self.send_room_message(&room, "Someone disconnected", 0);
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}
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}
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}
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/// Handler for Message message.
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impl Handler<ClientMessage> for ChatServer {
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type Result = ();
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fn handle(&mut self, msg: ClientMessage, _: &mut Context<Self>) {
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self.send_room_message(&msg.room, msg.msg.as_str(), msg.id);
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}
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}
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/// Handler for `ListRooms` message.
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impl Handler<ListRooms> for ChatServer {
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type Result = MessageResult<ListRooms>;
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fn handle(&mut self, _: ListRooms, _: &mut Context<Self>) -> Self::Result {
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let mut rooms = Vec::new();
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for key in self.rooms.keys() {
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rooms.push(key.to_owned())
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}
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MessageResult(rooms)
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}
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}
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/// Join room, send disconnect message to old room
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/// send join message to new room
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impl Handler<Join> for ChatServer {
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type Result = ();
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fn handle(&mut self, msg: Join, _: &mut Context<Self>) {
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let Join { id, name } = msg;
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let mut rooms = Vec::new();
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// remove session from all rooms
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for (n, sessions) in &mut self.rooms {
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if sessions.remove(&id) {
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rooms.push(n.to_owned());
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}
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}
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// send message to other users
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for room in rooms {
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self.send_room_message(&room, "Someone disconnected", 0);
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}
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if self.rooms.get_mut(&name).is_none() {
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self.rooms.insert(name.clone(), HashSet::new());
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}
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self.send_room_message(&name, "Someone connected", id);
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self.rooms.get_mut(&name).unwrap().insert(id);
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}
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}
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impl Handler<Login> for ChatServer {
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type Result = ();
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fn handle(&mut self, msg: Login, _: &mut Context<Self>) {
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println!("{}", msg.password);
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}
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}
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impl Handler<Register> for ChatServer {
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type Result = MessageResult<Register>;
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fn handle(&mut self, msg: Register, _: &mut Context<Self>) -> Self::Result {
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use actions::user::*;
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let conn = establish_connection();
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// TODO figure out how to return values, and throw errors
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// Register the new user
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let user_form = UserForm {
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name: &msg.username,
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email: msg.email.as_ref().map(|x| &**x),
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password_encrypted: &msg.password,
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preferred_username: None,
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updated: None
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};
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let inserted_user = User_::create(&conn, user_form).unwrap();
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// Return the jwt
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MessageResult("hi".to_string())
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}
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}
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