use crate::websocket::server::*; use actix::prelude::*; use actix_web::web; use actix_web::*; use actix_web_actors::ws; use std::time::{Duration, Instant}; pub fn config(cfg: &mut web::ServiceConfig) { // Start chat server actor in separate thread let server = ChatServer::default().start(); cfg .data(server.clone()) .service(web::resource("/api/v1/ws").to(chat_route)); } /// How often heartbeat pings are sent const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5); /// How long before lack of client response causes a timeout const CLIENT_TIMEOUT: Duration = Duration::from_secs(10); /// Entry point for our route fn chat_route( req: HttpRequest, stream: web::Payload, chat_server: web::Data>, ) -> Result { ws::start( WSSession { cs_addr: chat_server.get_ref().to_owned(), id: 0, hb: Instant::now(), ip: req .connection_info() .remote() .unwrap_or("127.0.0.1:12345") .split(":") .next() .unwrap_or("127.0.0.1") .to_string(), }, &req, stream, ) } struct WSSession { cs_addr: Addr, /// unique session id id: usize, ip: String, /// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT), /// otherwise we drop connection. hb: Instant, } impl Actor for WSSession { type Context = ws::WebsocketContext; /// Method is called on actor start. /// We register ws session with ChatServer fn started(&mut self, ctx: &mut Self::Context) { // we'll start heartbeat process on session start. self.hb(ctx); // register self in chat server. `AsyncContext::wait` register // future within context, but context waits until this future resolves // before processing any other events. // across all routes within application let addr = ctx.address(); self .cs_addr .send(Connect { addr: addr.recipient(), ip: self.ip.to_owned(), }) .into_actor(self) .then(|res, act, ctx| { match res { Ok(res) => act.id = res, // something is wrong with chat server _ => ctx.stop(), } fut::ok(()) }) .wait(ctx); } fn stopping(&mut self, _ctx: &mut Self::Context) -> Running { // notify chat server self.cs_addr.do_send(Disconnect { id: self.id, ip: self.ip.to_owned(), }); Running::Stop } } /// Handle messages from chat server, we simply send it to peer websocket /// These are room messages, IE sent to others in the room impl Handler for WSSession { type Result = (); fn handle(&mut self, msg: WSMessage, ctx: &mut Self::Context) { // println!("id: {} msg: {}", self.id, msg.0); ctx.text(msg.0); } } /// WebSocket message handler impl StreamHandler for WSSession { fn handle(&mut self, msg: ws::Message, ctx: &mut Self::Context) { // println!("WEBSOCKET MESSAGE: {:?} from id: {}", msg, self.id); match msg { ws::Message::Ping(msg) => { self.hb = Instant::now(); ctx.pong(&msg); } ws::Message::Pong(_) => { self.hb = Instant::now(); } ws::Message::Text(text) => { let m = text.trim().to_owned(); println!("WEBSOCKET MESSAGE: {:?} from id: {}", &m, self.id); self .cs_addr .send(StandardMessage { id: self.id, msg: m, }) .into_actor(self) .then(|res, _, ctx| { match res { Ok(res) => ctx.text(res), Err(e) => { eprintln!("{}", &e); } } fut::ok(()) }) .wait(ctx); } ws::Message::Binary(_bin) => println!("Unexpected binary"), ws::Message::Close(_) => { ctx.stop(); } _ => {} } } } impl WSSession { /// helper method that sends ping to client every second. /// /// also this method checks heartbeats from client fn hb(&self, ctx: &mut ws::WebsocketContext) { ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| { // check client heartbeats if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT { // heartbeat timed out println!("Websocket Client heartbeat failed, disconnecting!"); // notify chat server act.cs_addr.do_send(Disconnect { id: act.id, ip: act.ip.to_owned(), }); // stop actor ctx.stop(); // don't try to send a ping return; } ctx.ping(""); }); } }