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Fix captcha replay bug. Fixes #348
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1 changed files with 17 additions and 9 deletions
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@ -41,6 +41,7 @@ interface State {
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export class Login extends Component<any, State> {
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export class Login extends Component<any, State> {
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private isoData = setIsoData(this.context);
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private isoData = setIsoData(this.context);
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private subscription: Subscription;
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private subscription: Subscription;
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private audio: HTMLAudioElement;
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emptyState: State = {
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emptyState: State = {
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loginForm: {
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loginForm: {
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@ -406,8 +407,8 @@ export class Login extends Component<any, State> {
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i.setState(i.state);
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i.setState(i.state);
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}
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}
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handleRegenCaptcha(_i: Login, event: any) {
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handleRegenCaptcha(i: Login) {
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event.preventDefault();
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i.audio = null;
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WebSocketService.Instance.send(wsClient.getCaptcha());
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WebSocketService.Instance.send(wsClient.getCaptcha());
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}
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}
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@ -419,16 +420,23 @@ export class Login extends Component<any, State> {
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WebSocketService.Instance.send(wsClient.passwordReset(resetForm));
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WebSocketService.Instance.send(wsClient.passwordReset(resetForm));
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}
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}
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handleCaptchaPlay(i: Login, event: any) {
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handleCaptchaPlay(i: Login) {
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event.preventDefault();
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// This was a bad bug, it should only build the new audio on a new file.
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let snd = new Audio("data:audio/wav;base64," + i.state.captcha.ok.wav);
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// Replays would stop prematurely if this was rebuilt every time.
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snd.play();
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if (i.audio == null) {
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let base64 = `data:audio/wav;base64,${i.state.captcha.ok.wav}`;
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i.audio = new Audio(base64);
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}
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i.audio.play();
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i.state.captchaPlaying = true;
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i.state.captchaPlaying = true;
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i.setState(i.state);
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i.setState(i.state);
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snd.addEventListener("ended", () => {
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snd.currentTime = 0;
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i.audio.addEventListener("ended", () => {
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i.audio.currentTime = 0;
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i.state.captchaPlaying = false;
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i.state.captchaPlaying = false;
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i.setState(this.state);
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i.setState(i.state);
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});
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});
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}
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}
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