Fix captcha replay bug. Fixes #348 (#349)

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Dessalines 2021-07-22 11:37:37 -04:00 committed by GitHub
parent cffdfab8eb
commit 49d5810103
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@ -41,6 +41,7 @@ interface State {
export class Login extends Component<any, State> { export class Login extends Component<any, State> {
private isoData = setIsoData(this.context); private isoData = setIsoData(this.context);
private subscription: Subscription; private subscription: Subscription;
private audio: HTMLAudioElement;
emptyState: State = { emptyState: State = {
loginForm: { loginForm: {
@ -406,8 +407,8 @@ export class Login extends Component<any, State> {
i.setState(i.state); i.setState(i.state);
} }
handleRegenCaptcha(_i: Login, event: any) { handleRegenCaptcha(i: Login) {
event.preventDefault(); i.audio = null;
WebSocketService.Instance.send(wsClient.getCaptcha()); WebSocketService.Instance.send(wsClient.getCaptcha());
} }
@ -419,16 +420,23 @@ export class Login extends Component<any, State> {
WebSocketService.Instance.send(wsClient.passwordReset(resetForm)); WebSocketService.Instance.send(wsClient.passwordReset(resetForm));
} }
handleCaptchaPlay(i: Login, event: any) { handleCaptchaPlay(i: Login) {
event.preventDefault(); // This was a bad bug, it should only build the new audio on a new file.
let snd = new Audio("data:audio/wav;base64," + i.state.captcha.ok.wav); // Replays would stop prematurely if this was rebuilt every time.
snd.play(); if (i.audio == null) {
let base64 = `data:audio/wav;base64,${i.state.captcha.ok.wav}`;
i.audio = new Audio(base64);
}
i.audio.play();
i.state.captchaPlaying = true; i.state.captchaPlaying = true;
i.setState(i.state); i.setState(i.state);
snd.addEventListener("ended", () => {
snd.currentTime = 0; i.audio.addEventListener("ended", () => {
i.audio.currentTime = 0;
i.state.captchaPlaying = false; i.state.captchaPlaying = false;
i.setState(this.state); i.setState(i.state);
}); });
} }